Mike writes snarky, disrespectful celebrity obituaries for a sleazy webzine. Then one day he gets the idea to write an obit about a living person.
This is an omnibus edition of three of Bette Ford's novels - 'For Always', 'Forever After' and 'All the Love'.
Ramón Boldú, pionero del cómic autobiográfico en España, ha decidido hablar de la guerra civil, la vida en el geriátrico, la muerte... Pero, a pesar de lo trascendental de todos esos temas, es incapaz de ponerse trascendente del todo, como es habitual en él, aunque lo intenta. Boldú, una vez al mes, va al geriátrico a visitar a su padre. Suelen matar el tiempo jugando al ajedrez, mientras éste le explica historias de la guerra civil española, que vivió en propia carne, de cara a conseguir material para su próximo cómic. El único familiar vivo que le queda a Boldú es su padre, por lo que es imposible que pueda contrastar la realidad de la alucinante información que éste le trasmite y se reproduce en este cómic. Al mismo tiempo, Boldú, harto de que le siga ganando al ajedrez y al enterarse de lo que, parece ser, sucede en las guerras, y harto también de las injusticias generalizadas que hay en el mundo, decide inventar un ajedrez con reglas más humanas y que incite a la humanidad a amarse, más que a matarse. El nuevo ajedrez se llama el “tango libre” y se incluye en el tomo.
Steve and his friend Max use their time machine to return to the richest, roughest boom town in the old Wild West where they pursue Gentleman John Hooten, the Rhyming Robber of the Rockies.
Who were the first men and women who abandoned the Church of Rome and became the world's first Protestants? Harvard historian Steven Ozment does not present us with the remote, dusty figures of history, but rather with the shoemakers and housewives, students and politicians who were among the first followers of Martin Luther. Using pamphlets, diaries, letters, and other primary soruces, Ozment examines the origins of the Reformation and the nature of Protestantism. Rather than seeing the Reformation as the progenitor of German absolutism, as do many scholars of the period, Ozment sees in Protestantism the historic assertion of key Western values--social reform, individual religious conviction, hard work, and the rejection of corruption, hypocrisy, and empty ritual.
The end of the world would have been easy. Surviving Ankara Fever is practically impossible. As the global pandemic burns across the country, combat veteran Willie Wilder and his family set out to join their cohorts at DARE Ranch, the refuge they secured for just such an emergency. Rather than a happy homecoming, they quickly learn not everything goes to plan. Some friends won't make it. For those who do, getting there may be just the beginning of their trials. Mistaking seclusion for safety, the group comes to realize that rifles and fences won't keep a virus at bay. As an outbreak erupts on the ranch, life or death decisions may spell the end of the ranch, its members, and their dreams for the future.
The sequel to Ankara Fever: Journeys takes you to the refuge and people Roger Westover battles his way across the country to join.
"Steampunk action that starts with a jump and never lets up!" - D.J. Butler, author of THE KIDNAP PLOT and WITCHY EYE On the scorched world of Schism, all life survives in huge trenches, protected from the heat of the torrid sun. In these chasms, human colonists often find themselves at odds with the indigenous humanoids called Spiders. Jake’s airship, powered by ancient technology, takes advantage of the unique terrain, but makes him valuable to both sides of local warring tribes. The captain and crew of the Sky Turtle are forced to risk everything in a fight between these followers of opposing elemental magics. If they fail, it could cost them everything.
Schism is a planet divided physically, racially, and politically. In this difficult environment with limited energy resources, steam power is often the best adaptation.
Will it be enough to combat the arcane and alien forces using them as a pawn in an age-old war?